Batteries
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"Pack of batteries. When you stick'em in the right place, they'll energize everything." In-game description
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Batteries are a crafting item in Dying Light. They are used to craft a variety of electric weapon modifications.
Blueprints
Weapon modifications
These weapon modifications require batteries to craft
Base game
Blueprint | Requirements | Effects | |
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230V |
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Airport security |
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All-in-one |
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Angel sword |
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Ben Franklin's key |
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Electrician |
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Electricutter |
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Electrocutioner |
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Exorcist |
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Glowing stick |
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God hammer |
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Grill'em and kill'em |
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Short circuit |
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Strobe knight |
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Surprise MFs!!! |
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Thorn crown |
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Tru-action electric baseball |
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Water current |
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Zappo |
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Zombie classic |
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The Following
Blueprint | Requirements | Effects | |
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Uranophobic fabaceous ornithomancer |
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Utility
These utilities require batteries to craft
Blueprint | Requirements | Effects/Usage |
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Tesla shield |
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Used to block incoming damage (biters, gunshots, etc.). This variant electrocutes the target if blocked at the right time. Note: Requires a shield to craft. |
Other
Other blueprints which require batteries to craft
Blueprint | Requirements | Effects/Usage |
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Czesui's super zombie grenade |
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Causes infected to float and fall after a period of time. |
Tolga's folly |
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Creates "The Button" which teleports you to a random location. |
DLC
DLC items which require batteries to craft
Blueprint | Requirements | Effects | |
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The constable |
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Electric arrows |
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Ammunition for the bow. Electrocutes enemies they hit while also applying all abilities of electricity. | |
Night club |
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Ranger's electric arrows |
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Ammunition for the ranger bow. Electrocutes enemies they hit while also applying all abilities of electricity. |