Batteries

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"Pack of batteries. When you stick'em in the right place, they'll energize everything."
In-game description

Batteries are a crafting item in Dying Light. They are used to craft a variety of electric weapon modifications.

Blueprints

Weapon modifications

These weapon modifications require batteries to craft

Base game

Blueprint Requirements Effects
230V
  • Long knife
  • Short knife
  • Electricity - Medium

Airport security

  • Crowbar
  • Military shovel
  • Police baton
  • Electricity - Medium
All-in-one
  • Blade
  • Cleaver
  • Handsaw
  • Long sword
  • Machete
  • Khopesh
  • Short sword
  • Scythe
  • Sickle
  • Electricity - Medium
  • Toxic - Medium
Angel sword
  • Blade
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Burning - Medium
  • Electricity - Medium
Ben Franklin's key
  • Any melee weapon
  • Electricity - Small
Electrician
  • Hammer
  • Wrench
  • Electricity - Medium
Electricutter
  • Long knife
  • Short knife
  • Electricity - Small
  • Bleeding - Small
Electrocutioner
  • Axe
  • Hatchet
  • Khopesh
  • Long sword
  • Pickaxe
  • Scythe
  • Sledgehammer
  • Electricity - Medium
Exorcist
  • Blade
  • Cleaver
  • Hammer
  • Handsaw
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Short sword
  • Sickle
  • Wrench
  • Bleeding - Small
  • Electricity - Small
Glowing stick
  • Bat
  • Crowbar
  • Pipe
  • Police baton
  • Burning - Small
  • Electricity - Small
God hammer
  • Axe
  • Hammer
  • Hatchet
  • Pickaxe
  • Sledgehammer
  • Burning - Medium
  • Electricity - Medium
Grill'em and kill'em
  • Cleaver
  • Military shovel
  • Pickaxe
  • Pick
  • Sickle
  • Wrench
  • Electricity - Small
  • Burning - Medium
Short circuit
  • Blade
  • Cleaver
  • Pickaxe
  • Pick
  • Short sword
  • Sickle
  • Electricity - Medium
Strobe knight
  • Khopesh
  • Long sword
  • Machete
  • Bleeding - Medium
  • Electricity - Medium
Surprise MFs!!!
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Police baton
  • Wrench
  • Electricity - Small
  • Toxic - Small
Thorn crown
  • Bat
  • Pipe
  • Bleeding - Small
  • Electricity - Small
Tru-action electric baseball
  • Bat
  • Electricity - Medium
Water current
  • Pipe
  • Electricity - Medium
Zappo
  • Long knife
  • Short knife
  • Electricity - Small
  • Burning - Small
Zombie classic
  • Handsaw
  • Machete
  • Electricity - Medium

The Following

Blueprint Requirements Effects
Uranophobic fabaceous ornithomancer
  • Anti-Gadoid gun

Utility

These utilities require batteries to craft

Blueprint Requirements Effects/Usage
Tesla shield

Used to block incoming damage (biters, gunshots, etc.). This variant electrocutes the target if blocked at the right time.

Note: Requires a shield to craft.

Other

Other blueprints which require batteries to craft

Blueprint Requirements Effects/Usage
Czesui's super zombie grenade Causes infected to float and fall after a period of time.
Tolga's folly Creates "The Button" which teleports you to a random location.

DLC

DLC items which require batteries to craft

Blueprint Requirements Effects
The constable
  • Police baton
  • Electricity - Medium
Electric arrows Ammunition for the bow. Electrocutes enemies they hit while also applying all abilities of electricity.
Night club
  • Pipe
  • Burning - Medium
  • Electricity - Medium
Ranger's electric arrows Ammunition for the ranger bow. Electrocutes enemies they hit while also applying all abilities of electricity.