Dialog-Nodes
Nodes
StartNode
Is used to start a conversation ingame when interacting with NCP's.
BranchNode
Makes it possible to get 2+ ways by choosing one answer.
ChoiceNode
The player has to decide for atleast one choice in order to continue.
EndNode
This will end the conversation.
BreakNode
Breaks the previous or nextcoming Node.
ConversationNode
The conversation needs a text so the player knows what to do.
RandomNode
A random node for random functions or triggerevents.
SignalNode
If this Node is triggered, it will play a signal for something else required.
SetVarNode
Different variables can be applied here for ingame purposes.
QuartermasterNode
No description yet, remains unknown...
ShowStoryboardNode
No description yet, remains unknown...
IfNode
If this node is triggered it will be playing the applied event.
BinocularUseNode
The player will set into the binocular event.
WaitForExpressionNode
No description yet, remains unknown...
WeatherNode
Weatherchanges will be affected by using this Node.