Dialog-Nodes

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Nodes

StartNode

Is used to start a conversation ingame when interacting with NCP's.

BranchNode

Makes it possible to get 2+ ways by choosing one answer.

ChoiceNode

The player has to decide for atleast one choice in order to continue.

EndNode

This will end the conversation.

BreakNode

Breaks the previous or nextcoming Node.

ConversationNode

The conversation needs a text so the player knows what to do.

RandomNode

A random node for random functions or triggerevents.

SignalNode

If this Node is triggered, it will play a signal for something else required.

SetVarNode

Different variables can be applied here for ingame purposes.

QuartermasterNode

No description yet, remains unknown...

ShowStoryboardNode

No description yet, remains unknown...

IfNode

If this node is triggered it will be playing the applied event.

BinocularUseNode

The player will set into the binocular event.

WaitForExpressionNode

No description yet, remains unknown...

WeatherNode

Weatherchanges will be affected by using this Node.