StoryUserInterface
First Menu Bar
File
New Story
Makes it possible to create a new story.
Open Story
Open any created story inside your project.
Save Story
Saves your current story.
Campaign Properties
Add..
Add the created story to any map inside your project.
Close Story
Close the current story.
View
Create a View
Creates the center point of your started story.
Screenshots
Take a screenshot
Takes a screenshot of your current story view.
View Gallery
See all your screenshots taken.
Patching
Check out your nodes in the proper connect order.
Second Menu Bar
Start Game
Start your game with the adjusted story.
No - Connection
Shows your current running client of the game with the connected / disconnected story.
Resume Game
Resume your current active game.
Pause Game
The game gets paused at any moment.
Reload Campaign
Reloads the entire campaign of your map.
Invoke
Start from any selected Node without restarting your campaign entirely for testing.
Teleport to selected Node
Teleports you to any selected Node for further testing.
Change Language
Change the language to your needs using Node-related dialogs or ingame texts.
Localization On/Off
Enables / Disables the Localization of your game using the editor.
Default Filter
Resets the actual Filter.
Debug Filter
Enables the Debug Filter for further trial/error testing.
Search Filter
Makes it possible to search for specific things using this filter.
Reference Filter
Find references to your nodes by searching
Task and Actions Filter
Displays only "task" and "actions" node related settings.
Invoke Path Filter
Shows your "Invoke Path" only for further testing with this filter.
Topological Order Filter
Filtering the Order of your Nodes in a highlighted way only.
Patch Versions Filter
Patched Nodes will be highlighted there.
Fades Filter
The story's Fade-related nodes are shown.
Connections Filter
Highlights your "connection" lines between Nodes.
Third Menu Bar
Save Story
Save your progress on your current story.
Copy
Copy your selected object inside the story editor.
Paste
Paste your copied object at your mouse-cursor position.
Cut
Cut any selected Node and place it somewhere else.
Clone
Clone the current node without losing adjusted settings.
Validate All
Validates all settings and "game ready" attributes for the story.
Always Show Node Errors
Displays all errors with your node-system.