StoryUserInterface

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First Menu Bar

Storymenubar1.png


File

New Story

Makes it possible to create a new story.

Open Story

Open any created story inside your project.

Save Story

Saves your current story.

Campaign Properties

Add..

Add the created story to any map inside your project.

Close Story

Close the current story.

View

Create a View

Creates the center point of your started story.

Screenshots

Take a screenshot

Takes a screenshot of your current story view.

View Gallery

See all your screenshots taken.

Patching

Check out your nodes in the proper connect order.

Second Menu Bar

Storymenubar2.png


Start Game

Start your game with the adjusted story.

No - Connection

Shows your current running client of the game with the connected / disconnected story.

Resume Game

Resume your current active game.

Pause Game

The game gets paused at any moment.

Reload Campaign

Reloads the entire campaign of your map.

Invoke

Start from any selected Node without restarting your campaign entirely for testing.

Teleport to selected Node

Teleports you to any selected Node for further testing.

Change Language

Change the language to your needs using Node-related dialogs or ingame texts.

Localization On/Off

Enables / Disables the Localization of your game using the editor.

Default Filter

Resets the actual Filter.

Debug Filter

Enables the Debug Filter for further trial/error testing.

Search Filter

Makes it possible to search for specific things using this filter.

Reference Filter

Find references to your nodes by searching

Task and Actions Filter

Displays only "task" and "actions" node related settings.

Invoke Path Filter

Shows your "Invoke Path" only for further testing with this filter.

Topological Order Filter

Filtering the Order of your Nodes in a highlighted way only.

Patch Versions Filter

Patched Nodes will be highlighted there.

Fades Filter

The story's Fade-related nodes are shown.

Connections Filter

Highlights your "connection" lines between Nodes.

Third Menu Bar

Save Story

Save your progress on your current story.

Copy

Copy your selected object inside the story editor.

Paste

Paste your copied object at your mouse-cursor position.

Cut

Cut any selected Node and place it somewhere else.

Clone

Clone the current node without losing adjusted settings.

Validate All

Validates all settings and "game ready" attributes for the story.

Always Show Node Errors

Displays all errors with your node-system.