User Interface
First Menu Bar
File
New map
This will create a new map for the project you have opened. Both new and previous maps will be in the same project. To create a new project, reload the Developer Tools and use the 'Create a new project' button.
Open Map
Other maps contained inside the same project can be opened. Other projects and their maps cannot be opened. Reload the tools and use the choose window for this. One map from the project can only be seen at once.
Save and build all
This will save and build your map. You build your map prior to play-testing.
Viewport
Undo
To reverse recent editor changes, use the left arrow.
Redo
Use the right arrow to undo your changes.
New View
Similar to how any internet browser's "duplicate tabs" feature works, this opens a copy of the active window.
Physical Camera
Makes the camera in the tools not clip through objects.
Camera
Pan Scene
Enables you to use the left mouse button to move the camera on your screen in both horizontal and vertical directions.
Rotate Scene
Allows you to use the left mouse button to rotate the camera.
Zoom the Scene
Enables back-and-forth movement with the left mouse button while zooming the camera when holding.
Place Camera to Entities and Terrain
Will position your camera by choosing any location or object on your map.
Place Camera to Entity
Will position your camera on any selected object.
Measure
Scale Visualization
To see a dummy model to help with scale when building, choose this tool when your map is open and its window is in focus.
Distance Counter
To find the distance between two objects in meters, simply click and drag one object over the other.
Game
Play...
Builds and loads the active map so that it can be played. Otherwise, modifications won't take effect until you build your quest file.
Game-Like-Preview
Will set up your camera so it appears as though you are already playing the game.
Refresh
Refresh file system
Most of the files (assets, textures, etc.) in your project folder tree will be reloaded as a result. If you've made any changes while the Developer Tools are open, use. Reload the tools if you can't access the updated version of a file.
Reload text
This will reload any externally based textfile for the in-game mechanic that you've added text resources to.
Reload selected meshes
This will reload the custom prefabs that you've already imported into the tools. If you imported the same prefab but made modifications to it, you must import it again and reload the mesh to reflect the changes.
Validate and Build
Quick Build
Will use the fewest resources possible to create your map in order for it to function.
Build...
Will build the "navigation mesh" for Enemys and other related AI's.
HeightMaps
Making terrain-specific texture-related envprobe adjustments.
Terrain
Rebuild meshes
When problems or irrelevant modifications are encountered, meshes will be rebuilt.
Generate satellite textures
Creates distantly rendered textures for your terrain so that they can correctly load ingame.
Generate Heightmaps
Generating Heightmaps for the first time ever.
Generate Envprobes
Bakes all existing envprobes into the project.
Find Duplicate Meshes
The game will search and show you duplicated meshes inside your map.
Show startup validator
The validator will show you all issues or conflicts withing the project.
Entity
Select, Move And Rotate Entities
This is the selection mode. The gizmo will have both moving And rotation helpers activated.
Select
Selects the chosen object.
Move
This mode is to move objects And only the move gizmo will be Activated.
Rotate
This will activate the rotation gizmo.
Scale
This will let you scale objects or selections. World or Local coordinates will change the gizmo helpers.
Scale by extents
This will let you scale objects by draging their sides in 6 directions. Holding ctrl will let you drag the opposite faces.
Align
Align Entities to Y
Sets the selected entity beneath the first nearby surface.
Physics
Impulse Physics
Real-time physical dropping or moving of specified objects.
Stop all Physics
Stops moving all chosen objects and their position will be saved.
Physics Rendering
Renders all affected objects moving according to the physics settings.
Tools
Options
A Maps-Editor-Options-Window will then be displayed, allowing for further customization and extra parameters.
Shortcuts
You can modify keyboard shortcuts for your own needs.
Log
Saves any update you've made recently in the developer tools.
FS Monitor
The "File Saved Monitor" will maintain all alterations made to the installation folder you've used.
Screenshots
Make highly detailed screenshots with it inside your editor.
Windows
Attributes
This will open the Attributes Window. It displays information of an object that is selected on the map.
Clipboard
Opens the Clipboard to display all recently stored editor activities that were performed using keybinds.
AIs use the Navigation Mesh to navigate properly on your map.
Prefabs
Prefabs are completed assets that you can use in the editor.
Scene
This will open the Scene Window and display all the assets you've placed on your map; like a library.
Sequence Editor
With the Sequencer, you can create cutscenes to add into your level or create animations with objects that will play in-game.
Snap Settings
Opens a window with settings for a variety of snap changes.
Enable move snap
Allows you to snap to other objects that enable this functionality, increase the size, and steps. Pre-made step presets and a changeable grid color.
Enable rotate snap
Allows you to rotate your snap points by applying an angle.
Enable scale snap
Scales the snapping by varying the speed, increment, or decrement.
Enable entity snap
Allows you to snap entities at the desired distance.
Terrain
Used to increase the landscape and playable space for players.
Transform
Adjusting the settings for various coordinate modes to transform your pivot as you use it.
World
All selected objects will use the pivot in the same XYZ coordinate directions.
Local
Each object will have its own pivot coordinate direction.
UndoStack
The most recent use of an object will save all of your actions in a preset order.
Second Menu Bar
New Map
You can create a new map.
Open Map
Open any saved / created map within the same project.
Save Map
Saves your current opened map.
XYZ Icon
Allows you to select, rotate, and move entities
Select
Lets you selecting any object.
Rotate
Enables the "rotate" only gizmo.
Move
You can move anything while this is selected.
Scale
Makes it possible for you to change the size or shape of any existing object on your map.
Scale by Extents
Scale objects by draging their sides in 6 directions.
CoUniversal
Shape edition (<- works only on selected shapes)
Hold Shift to create edges.
Hold ALT to precisely move edges/walls on the grid.
Hold Shift to move roofs.
Pressing ESC will deselect current shapes.
Orbit around selected entities
Makes your camera into "bird perspective" and lets you "orbit" around any selected entity.
Pipette
Choose any entity and place it anywhere on the current level. Pinlocked entities won't be compatible with it.
To move up or down the entity hierarchy tree, hold ALT and turn the mouse wheel.
Filter
Filtering them will allow you to enable or hide related things on your map.
Rolesets
You can create and add Rolesets to any selected entities on your map.
Hide
Hides any selected entities on the current map.
Unhide
Unhides any selected entities on the current map.
Play
Play your own map.
Quickplay
Only necessary ressources will be loaded to playtest your current map.
Third Menu Bar
View
Camera
Change and set any adjustments for your camera by using parameters, speed positions, rendering distance (clipping planes), FoV.
View
Set your camera view to "bird perspective or normal" by also using the view settings.
Location
Store
You can save 12 Camera positions at all.
Apply
Load 12 Camera positions at any time.
View
Apply any visuals or perspectives to your editor.
Environment
Change and set the weather / sun positions to preview the effects ingame.
Applying the changes can only be affected by creating a weather node inside any created story.