Water 2.0

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"There's no need to explain that some liquids conduct electricity, right? Put some water into a bottle, throw that bottle at an infected, attack with an electric weapon. Results? Galvanizing!"
In-game description

Water 2.0 is a throwing weapon that behaves exactly like conducting liquid with the exception being a different crafting recipe. As such, any strategies that can be applied to Conducting Fluid can also be applied to this weapon as well. The Blueprint is acquired upon completing the Fountain quest.

Overview

Water 2.0, similar to its clone, will douse the victim in a liquid, which will make it easier for electricity attacks to not only shock, but electrify multiple enemies at once. This can be helpful when there are no shallow sources of water nearby or during clear weather. It is suggested to throw a bottle of Water 2.0 while on top of a van or truck to maximize affected enemies. Afterwards, one strike from a weapon with an Electricity upgrade should suffice.

Another thing the player can do is to throw one bottle of it on a horde approaching Electric Fences, thus electrocuting any infected unable to approach the trap or even Volatiles that refuse to pass it. One last thing to note is that one can combo this weapon with Electric Arrows, allowing the player to electrocute multiple infected at long distances.

Blueprint

Blueprint Requirement Effects/Usage
Water 2.0 Throw it to make an infected/human much more likely to be shocked and arc electricity when hit by electric weapons.