Medicine
"A natural balm that heals your wounds." Item description
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Medicine is a consumable and a blueprint in Dying Light 2 Stay Human.
Usage
Medicine is used to restore set chunks of health during an animation which takes several seconds. At higher levels, medicine becomes noticeably inferior in healing capabilities and application time to Regeneration Boosters.
Acquisition
The blueprint for medicine is acquired as part of the tutorial quest "Pilgrim's Path".
Blueprint
Crafting Cost
- 1 Honey
- 2 Chamomile
Blueprint upgrades
This shows what gets upgraded at what level. When there is an upgrade it's noted, otherwise the stat further up in the column stands. Some stats might not be available from level 1, but at a higher blueprint level.
Level | Heals for | Time to Apply | Amount Produced |
---|---|---|---|
Level 1 | 50 | 4s | 1 |
Level 2 | 3s | ||
Level 3 | 75 | ||
Level 4 | 100 | ||
Level 5 | 125 | ||
Level 6 | 2s | ||
Level 7 | 150 | ||
Level 8 | 200 | ||
Level 9 | 250 | ||
250 | 2s | 1 |
Blueprint upgrade cost
To upgrade the blueprint at a Craftmaster a number of infected trophies are needed. Those are Infected Trophy (Uncommon), Infected Trophy (Rare) and Infected Trophy (Unique). An amount of Old World Money is also required.
Level | IT Uncommon | IT Rare | IT Unique | Old World Money |
---|---|---|---|---|
Level 1 | ||||
Level 2 | 5 | |||
Level 3 | 10 | 1 | 320 | |
Level 4 | 10 | 3 | 410 | |
Level 5 | 15 | 6 | 1 | 510 |
Level 6 | 15 | 6 | 3 | 680 |
Level 7 | 25 | 9 | 3 | 860 |
Level 8 | 25 | 9 | 6 | 1030 |
Level 9 | 100 | 12 | 9 | 1320 |
205 | 46 | 22 | 5130 |