Craftmasters

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A Peacekeeper Craftmaster at the PK Floating Fortress.
"Craftmasters are people who invent new technology, design innovations... all sorts of gadgets that might help in combat..."

Craftmasters are characters who appear in Dying Light 2 Stay Human. The first Craftmaster introduced into the game is Alberto, a Survivor from the Bazaar in Trinity.

Craftmaster Resources

Resource Looted from
Military Tech Airdrops
Infected Trophy (Unique) Chargers, Demolishers, Volatiles
Infected Trophy (Rare) Goons, Bolters, Banshees
Infected Trophy (Uncommon) Virals, Howlers, Spitters
Mutation Samples Special Infected, Hag Tracks, Plaguebearers

Uses

Craftmasters sell Blueprints as well as Craft Parts and Weapon Mods. Using Old World Money and Infected trophies, acquired blueprints for items and weapon mods can be upgraded to a higher level.

Weapon Mods Upgrade Costs

Upgrading weapon mods costs materials. The upgrade costs are listed below.

First Upgrade

  • Infected Trophy (Uncommon) x5

Second Upgrade

  • Infected Trophy (Uncommon) x10
  • Infected Trophy (Rare)
  • Old World Money x470

Third Upgrade

  • Infected Trophy (Uncommon) x10
  • Infected Trophy (Rare) x2
  • Old World Money x670

Fourth Upgrade

  • Infected Trophy (Uncommon) x15
  • Infected Trophy (Rare) x4
  • Infected Trophy (Unique)
  • Old World Money x780

Fifth Upgrade

  • Infected Trophy (Uncommon) x15
  • Infected Trophy (Rare) x4
  • Infected Trophy (Unique) x2
  • Old World Money x1400

Sixth Upgrade

  • Infected Trophy (Uncommon) x25
  • Infected Trophy (Rare) x6
  • Infected Trophy (Unique) x2
  • Old World Money x1700

Seventh Upgrade

  • Infected Trophy (Uncommon) x25
  • Infected Trophy (Rare) x6
  • Infected Trophy (Unique) x4
  • Old World Money x2000

Eighth Upgrade

  • Infected Trophy (Uncommon) x100
  • Infected Trophy (Rare) x8
  • Infected Trophy (Unique) x6
  • Old World Money x2500

Locations

Outside of The Bazaar, Main Terminal Station, PK Floating Fortress and the Fish Eye Canteen, Craftmasters only appear in zones which have been assigned to either the Survivors or the Peacekeepers, appearing in the facility which determines district allegiance as well as certain rooftop settlements.

Old Villedor

Trinity

Quarry End

Horseshoe

Houndfield

Central Loop

Downtown

Garrison

New Dawn Park

Lower Dam Ayre

Saint Paul Island

Muddy Grounds

The Wharf

Gallery