Craftmasters
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"Craftmasters are people who invent new technology, design innovations... all sorts of gadgets that might help in combat..." Carlos during "The Spark of Invention"
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Craftmasters are characters who appear in Dying Light 2 Stay Human. The first Craftmaster introduced into the game is Alberto, a Survivor from the Bazaar in Trinity.
Craftmaster Resources
Resource | Looted from |
---|---|
Military Tech | Airdrops |
Infected Trophy (Unique) | Chargers, Demolishers, Volatiles |
Infected Trophy (Rare) | Goons, Bolters, Banshees |
Infected Trophy (Uncommon) | Virals, Howlers, Spitters |
Mutation Samples | Special Infected, Hag Tracks, Plaguebearers |
Uses
Craftmasters sell Blueprints as well as Craft Parts and Weapon Mods. Using Old World Money and Infected trophies, acquired blueprints for items and weapon mods can be upgraded to a higher level.
Weapon Mods Upgrade Costs
Upgrading weapon mods costs materials. The upgrade costs are listed below.
First Upgrade
- Infected Trophy (Uncommon) x5
Second Upgrade
- Infected Trophy (Uncommon) x10
- Infected Trophy (Rare)
- Old World Money x470
Third Upgrade
- Infected Trophy (Uncommon) x10
- Infected Trophy (Rare) x2
- Old World Money x670
Fourth Upgrade
- Infected Trophy (Uncommon) x15
- Infected Trophy (Rare) x4
- Infected Trophy (Unique)
- Old World Money x780
Fifth Upgrade
- Infected Trophy (Uncommon) x15
- Infected Trophy (Rare) x4
- Infected Trophy (Unique) x2
- Old World Money x1400
Sixth Upgrade
- Infected Trophy (Uncommon) x25
- Infected Trophy (Rare) x6
- Infected Trophy (Unique) x2
- Old World Money x1700
Seventh Upgrade
- Infected Trophy (Uncommon) x25
- Infected Trophy (Rare) x6
- Infected Trophy (Unique) x4
- Old World Money x2000
Eighth Upgrade
- Infected Trophy (Uncommon) x100
- Infected Trophy (Rare) x8
- Infected Trophy (Unique) x6
- Old World Money x2500
Locations
Outside of The Bazaar, Main Terminal Station, PK Floating Fortress and the Fish Eye Canteen, Craftmasters only appear in zones which have been assigned to either the Survivors or the Peacekeepers, appearing in the facility which determines district allegiance as well as certain rooftop settlements.
Old Villedor
Trinity
- The Bazaar (Until the events of "Into The Dark")
Quarry End
- Main Terminal Station (Until the events of "Revolution" or "Into The Dark")
Horseshoe
Houndfield
Central Loop
Downtown
Garrison
New Dawn Park
- The Fish Eye Canteen