Peacekeepers
"I know not who can hear my voice, I shall therefore speak a word up to hear. Anyone who dares to steal food will be hanged, and their bodies will be exposed." Peacekeeper Preacher
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"Once, they were guardians of order. Today, they are but bandits in uniforms."
The Peacekeepers are a Faction in Dying Light 2 Stay Human.
Overview
"They consider themselves righteous protectors. They're good at killing infected, so you have to give them credit for that... But their 'righteousness' does come with a price. Their 'protection' of the Bazaar is more like an occupation. You play by their rules, or you're fucked." - Hakon
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The Peacekeepers are one of three main Factions in Villedor. They are a military-like organization that seeks to establish law and order throughout the city. The group frequently capitalizes on their manpower and vast resources to achieve their goals, aiming to re-introduce a fully functioning government to the new world.
Following the deterioration in the military's command structure during The Fall, a significant portion of the stationed Army detachment in Villedor declared themselves independent from the directions of their Colonel, Chris Williams. Under the new command of Major Jack Matt, the group referred to themselves as the Peacekeepers and subsequently engaged in a lengthy and bloody civil war with the Colonel's remaining loyalists, later known as the Renegades.
The Peacekeepers are mainly focused in Quarry End and The Wharf, although the player can grant them territorial expansions in Houndfield, Horseshoe, Downtown, Garrison, Muddy Grounds, Saint Paul Island and the Lower Dam Ayre.
The Terminal Station serves as the Peacekeepers center of activity in Old Villedor, while the PK Floating Fortress is an equal equivalent for the Central Loop. Smaller establishments encountered in Peacekeeper territory include Guardposts, Outpost Towers, Breweries, Cadet Academies, Smokehouses, Uniform Workshops and Forward Operating Posts.
Characteristics
"The Peacekeepers tend to use force. They build traps and use war machines against monsters, bandits, and the Renegades. In the districts where you give them control over the key buildings, you can expect the number of infected in the streets to decrease, and in the tougher spots, you'll be able to use their war machines in a fight." - The Pilgrim's handbook on the Peacekeeper's philosophy and arsenal.
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Reflecting on their military power and industry, architecture used by the Peacekeepers can be noted through the abundant use of sheet metal and fencing. The distinct infrastructure is made more noticeable through its Azure coloration, rustic design and Faction insignia. Tying into their authoritarian nature, Peacekeeper architecture is meant to represent the power and authority the group holds throughout the city.
Due to the nature of their force, the Peacekeepers utilize military style fatigues. An average foot-soldier can be easily noticed through their utilitarian cargo pants and jackets under a Navy blue color scheme. Contrary to modern camouflage patterns, the Peacekeepers favor rather dated European methods in developing largely colorful and elaborate clothing meant for identification purposes, trading concealment for appearance. This grants the Peacekeepers a highly distinctive look which can be recognized from long distances.
Thanks to their organization, the Peacekeepers are highly effective in combat and can tackle even the largest groups of opponents, namely infected. With this said, the Renegades remain the Peacekeepers most profound enemies and large contingents of both forces can be seen fighting each other throughout the city. Peacekeepers will usually avoid hostilities with Survivors and both Factions often distance themselves from each other. Against the player, however, Peacekeepers can function in a mixed fashion. If attacked, even accidentally, Peacekeepers will become incredibly hostile and chase the player as long as line-of-sight is maintained. Otherwise, Peacekeepers are mainly docile towards the player's actions and in some cases, will even fight alongside them.
Peacekeeper Rewards
If the Peacekeepers are provided with districts of Villedor, they will provide several different rewards for doing so, most of which are traps which can be used to make combat on the streets easier.
Units
Man-At-Arms
Forming the backbone of their army, the Man-At-Arms is your average Peacekeeper soldier. In terms of headgear, most will be found wearing ballistic helmets, berets, or nothing at all. Other equipment includes vests, pouch-rigs, and metal armor plating, all of which accompany their standard issue fatigues and army boots. Men-At-Arms come with a variety of melee weapons including batons, bats, clubs, shovels, pipes, machetes, and axes. While lacking in proper ranged weapons, some Men-At-Arms are equipped with throwing knives that can be used against the player. In Hard difficulty and at the correct moment, Men-At-Arms can also concuss the player with a headbutt.
PK-Spearman
Physically identical to the Man-At-Arms, the PK-Spearman is simply equipped with a long spear meant to take down enemies from a longer, more safe distance. PK-Spearmen can be found alongside their Men-At-Arms brethren in most areas, although on an offensive scale they act quite differently. For example, PK-Spearmen can perform a wide-area swing with their weapon to reach targets farther away for them. They can also perform a sprinting charge attack, pointing the tip of their spear forwards in a jousting-like fashion. On the downside, PK-Spearmen are incapable of blocking any attacks and thus have a very weak defense.
Lawkeeper
The Lawkeeper is a larger and stronger variation of the Man-At-Arms, brandishing a 2-handed weapon and heavy-duty armor plating. Lawkeepers are of high stature and easily tower over fellow Peacekeepers and even the player. Lawkeepers are primarily found in squads of 2-3 Men-At-Arms and spawn near the Terminal Station or Floating Fortress. When attacking, Lawkeepers can slam the ground with their weapon for a wide radius attack. Other tactics include a wide weapon swing, a sprinting charge, and a kick that can knock enemies to the ground.
Rank Structure
"Those are rank tattoos. When we ran low on resources, tattoos replaced medals. They show our hierachy." - Aitor regarding Peacekeeper tattoos to Aiden.
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- Colonel (Background Speech)
- Major - Tattoo: 3 Bars, 1 Chevron, 1 Reversed Chevron, 2 Star Impellers
- Captain - Tattoo: 3 Bars, 1 Chevron, 1 Reversed Chevron, 1 Star Impeller
- Lieutenant - Tattoo: 2 Bars, 1 Chevron, 1 Reversed Chevron, 1 Star Impeller
- Second Lieutenant - Tattoo: 2 Bars, 1 Chevron, 1 Reversed Chevron
- Sergeant Major
- Staff Sergeant
- Sergeant - Tattoo: 2 Bars, 1 Chevron
- Corporal - Tattoo: 2 Bars
- Private First Class
- Private - Tattoo: 1 Bar
- Cadet
Every officer (Second Lieutenant and up) can have the rank of commander, but it is not a standalone rank. A commander is considered to be an authority. Whether it be a Sector Commander, or Commander of the Peacekeepers, their rank doesn't apply above a Second Lieutenant. Lieutenant Lucas was the Commander of the Downtown Sector, followed by Lieutenant Aitor after his death. This can also be seen as after Major Jack Matt dies, Lieutenant Meyer becomes the Commander of the Peacekeepers, but continues to hold the rank of Lieutenant as opposed to anything higher.
Known Members
Notable Members
- Major Jack Matt, founder and leader of the Peacekeepers. (Deceased)
- Lieutenant Lucas, the former Peacekeeper commander of Old Villedor. (Deceased)
- Lieutenant Aitor, the current Peacekeeper commander of Old Villedor. (Optional, Deceased)
- Lieutenant Rowe, the lieutenant in charge of the "legendary" 404-squad of the Peacekeepers. (Deceased)
- Lieutenant Meyer, the dispatcher of the Peacekeepers and their second-in-command. (Optional,Killed by Aiden)
Other Members
- Second Lieutenant Brasco (Deceased)
- Lieutenant Phassma
- Lieutenant Grady
- Captain Hadley
- Staff Sergeant Aglot
- Sergeant Bart (Optional, Deceased)
- Sergeant Anderson (Deceased)
- Sergeant Wubbe
- Sergeant Brooks (Deceased)
- Sergeant Small Ron (Deceased)
- Sergeant Nilo
- Corporal Sierra (Deceased)
- Corporal Nitaf
- Corporal Berislav (Deceased)
- Corporal Hicks (Deceased)
- Corporal Gunne
- Private First Class Auntie (Deceased)
- Private First Class Hudson (Deceased)
- Private First Class Atom (Deceased)
- Private Wierzbowski (Deceased)
- Private Kiddie (Deceased)
- Private Chris (Deceased)
- Private Leon (Deceased)
Quest Conversations
Show: Deep Cover |
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Aiden: "Hey. Everything okay?"
Aiden: "(Why don't you go in after her?) Why don't you go in after her?"
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Quotes
- "If it wasn't for us, half of these people would be biter bait."
- "Dignity and peace brother, you're fighting the good fight."
- "Ever think about joining the PK, Pilgrim? You're a fierce fighter from what I've heard."
- "I thought our chances against the Renegades were pretty good. But now, I'm not so sure."
- "Damnit, forgot to bring snacks for patrol again."
- "I'm off duty here, I have no time for games, move!"
- "Howdy, soldier."
- "Brother, we know what you're doing for the Peacekeepers. We shall remember."
- "Get moving, citizen."
- "Pilgrim, we spotted specials in the neighborhood. Keep your eyes peeled."
- "The PKs got your back, Pilgrim."
- "What are you doing out at this hour? Looking to turn into a volatile meal? Get inside the Ship!"
- "Civilian, this is a PK operation. Clear the area."
- "Asshole bandits really got it in for the PKs. Thanks." - After saving a Peacekeeper during a random encounter
Quest Quotes
- "Hey! What are you doing here?!" - During "The Only Way Out"
Combat Quotes
- "You're in a hell of a lot of trouble!"
- "You're asking for it!"
- "Quit dancing around!"
- "Chew on this!"
- "Gonna fuck you up!"
- "You won't escape!"
Notes
- Although the Peacekeepers insist on regulations and order, they are renowned for skipping over the judicial aspect of law and simply resorting to capital punishment for crimes. Throughout the story, it is brought up several times that the Peacekeepers can have ruthless tendencies and are a violent coalition of unintelligent ex-soldiers. With this said, it does seem that the Peacekeepers have legitimately good intentions. While this heavily contradicts the stipulation of many non-Peacekeeper characters in the game, particularly Hakon, Sophie and Lawan, the Faction seems to provide to those in need and is in the works of establishing a functional society.
- Female Peacekeepers, including Female Men-At-Arms, can be found throughout Peacekeeper installations like the Floating Fortress. However, they cannot be found anywhere in the streets or in Tower Outposts. It is not known if this is was a deliberate decision or a developer oversight.
- It is a common myth that the Peacekeepers tend to utilize blunt weaponry over bladed weaponry. If anything, this is contrary as most Peacekeepers are seen with pears and sharpened shovels.
- In territory held by the Peacekeepers, loud speaker announcements can be heard detailing the Faction's objective throughout the streets. The announcement also entices listeners to join their cause.
- Whistles and sirens are also heard during the hours of Dawn and Dusk when in PK territory.
- Despite their military nature and history, the Peacekeepers lack access to any sort of firearms.
- Peacekeepers will consistently refer to all non-Peacekeepers (including the player) as "citizens".
- Voice-lines from Peacekeeper soldiers often reference their Faction's relationship with the Survivors, revealing that many Peacekeepers find the feud between the two groups unnecessary.
- Peacekeepers are frequently in pairs of two. For example, PK Guardposts are manned by two Men-At-Arms, while the player can encounter pairs of soldiers assisting injured citizens throughout the city streets. In other instances, pairs can be seen guarding detained Renegades inside metal cages.
Gallery
- Man At Arms.jpg
PK Man-At-Arms
- Lawgiver.jpg
PK Lawgiver