Nightrunners

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The Nightrunners is a disbanded faction in Dying Light 2 Stay Human.

Overview

Frank Marwey was the leader of a military unit who all became Infected during the Fall. He decided that instead of being discharged, Frank and his squad would take inhibitors to enhance their abilities and stay out longer at night in order to help people. They were beloved by everyone and were instrumental in defeating Chris Williams during the Revolution.

The Nightrunners were a faction in the City who helped people in better days, even braving the dangers of the night. They eventually disappeared after a failed mission at the VNC Tower.[1] Hakon believed it was a suicide mission and led too many Nighrunners away so that Frank would not succeed in the mission. The Nightrunners had left behind many hideouts from their past lives, which are located all around the city. Depending on player choice, the player can bring back the Nightrunners as a key faction and get a better ending.

Hierarchy

Current

  • Aiden (member/active/optional)
  • Frank (leader and founder/active/optional)
  • Lawan (leader/active/optional)
  • Hakon (member/active/optional)
  • Cillian (member/active)
  • Harper (member/active]
  • Unnamed male nightrunner (member/active)
  • Unnamed female nightrunner (member/active)
  • Unnamed old male (member/active)

Deceased

Nightrunner hideouts

Nightrunners usually made hideouts out of abandoned busses and tents that are left on the tops of roofs. Their main purpose was to keep the Nightrunners safe until the morning when the infected were mainly dormant. The hideouts are usually covered with UV lights to ward off the infected and a sleeping bag to sleep in. Most of the hideouts are abandoned due to most of the Nightrunners dying and from most of the members leaving the Nightrunners. Aiden is able to take control of these hideouts and use them to hide from infected and sleep until the day (or night).

Nightrunner tools

The nightrunners used many tools such as the Paraglider, Grappling Hook, Binoculars and UV Flashlight. All of which can be unlocked through story progression (mostly in the Central Loop) and can be upgraded to be more efficient and useful.

References