User contributions for C.R.E.X
A user with 78 edits. Account created on 11 May 2023.
18 July 2023
- 09:4009:40, 18 July 2023 diff hist +19 Developer Tools No edit summary current
20 May 2023
- 16:0516:05, 20 May 2023 diff hist +41 m Developer Tools No edit summary
- 16:0316:03, 20 May 2023 diff hist +1,127 N Dialog-Nodes Created page with "= Nodes = == StartNode == Is used to start a conversation ingame when interacting with NCP's. == BranchNode == Makes it possible to get 2+ ways by choosing one answer. == ChoiceNode == The player has to decide for atleast one choice in order to continue. == EndNode == This will end the conversation. == BreakNode == Breaks the previous or nextcoming Node. == ConversationNode == The conversation needs a text so the player knows what to do. == RandomNode ==..." current
- 15:3715:37, 20 May 2023 diff hist +47 m Developer Tools No edit summary
- 15:3615:36, 20 May 2023 diff hist +2,703 N Dialog Interface Created page with "= First Menu Bar = frameless|left == File == === New dialog === Makes it possible to create a new dialog inside your project. === Open dialog === You can open any dialog available inside your project. === Save dialog === Save your current loaded dialog inside your project. === Save all dialogs === Saves all currently loaded dialogs. === Save dialog as... === Save and make a new dialog by using a different name. === Validate ==..." current
- 14:3714:37, 20 May 2023 diff hist +32 N File:Menubardialogue1.png No edit summary current
- 14:3514:35, 20 May 2023 diff hist 0 m Developer Tools No edit summary
- 14:2014:20, 20 May 2023 diff hist +40 m Developer Tools No edit summary
- 13:1413:14, 20 May 2023 diff hist +12,347 Story-Nodes No edit summary
- 00:1500:15, 20 May 2023 diff hist +59 m Developer Tools No edit summary
- 00:1300:13, 20 May 2023 diff hist +5,625 N Story-Nodes Created page with "= Root - Nodes = == Connector == === End === That's where the last quest will load. === Signal === A signal will be triggered when the quest has been loaded till that point. === Start === Your start of any quest. == GameplayLogic == === FinishCampaign === Your campaign will end when this node got completed. === QuitWithTitles === The game will quit with credits back to the menu. == Quest == === Quest === There can only be one quest utilized for both playe..."
19 May 2023
- 18:0818:08, 19 May 2023 diff hist +36 m User Interface No edit summary current
- 18:0618:06, 19 May 2023 diff hist −272 m Developer Tools No edit summary
- 18:0018:00, 19 May 2023 diff hist −28 m Developer Tools No edit summary
- 17:5417:54, 19 May 2023 diff hist +70 m Developer Tools No edit summary
- 17:5317:53, 19 May 2023 diff hist +2 m StoryUserInterface No edit summary current
- 17:5217:52, 19 May 2023 diff hist +2,774 N StoryUserInterface Created page with "= First Menu Bar = frameless|left == File == === New Story === Makes it possible to create a new story. === Open Story === Open any created story inside your project. === Save Story === Saves your current story. === Campaign Properties === ==== Add.. ==== Add the created story to any map inside your project. === Close Story === Close the current story. == View == === Create a View === Creates the center point of your started sto..."
- 17:2217:22, 19 May 2023 diff hist 0 File:Storymenubar2.png C.R.E.X uploaded a new version of File:Storymenubar2.png current
- 17:2017:20, 19 May 2023 diff hist 0 File:Storymenubar2.png C.R.E.X uploaded a new version of File:Storymenubar2.png
- 17:1717:17, 19 May 2023 diff hist 0 File:Storymenubar2.png C.R.E.X uploaded a new version of File:Storymenubar2.png
- 15:5815:58, 19 May 2023 diff hist +33 N File:Storymenubar3.png No edit summary current
- 15:5815:58, 19 May 2023 diff hist +34 N File:Storymenubar2.png No edit summary
- 15:5815:58, 19 May 2023 diff hist +33 N File:Storymenubar1.png No edit summary current
- 14:4314:43, 19 May 2023 diff hist +171 User Interface No edit summary
- 14:3614:36, 19 May 2023 diff hist +2,194 User Interface No edit summary
- 13:1213:12, 19 May 2023 diff hist +35 N File:Menubar3.png No edit summary current
- 13:1113:11, 19 May 2023 diff hist +36 N File:Menubar2.png No edit summary current
16 May 2023
- 14:5714:57, 16 May 2023 diff hist +10 m Tips & Tricks No edit summary current
15 May 2023
- 15:5115:51, 15 May 2023 diff hist +272 Developer Tools →Story Editor
- 13:2213:22, 15 May 2023 diff hist −1 m Keyboard Shortcuts No edit summary current
- 13:0613:06, 15 May 2023 diff hist +420 m Developer Tools No edit summary
- 12:5312:53, 15 May 2023 diff hist +403 m Developer Tools No edit summary
14 May 2023
- 18:2918:29, 14 May 2023 diff hist −18 m Developer Tools No edit summary
- 17:4317:43, 14 May 2023 diff hist +46 m Developer Tools No edit summary
- 17:4217:42, 14 May 2023 diff hist −26 m Developer Tools No edit summary
- 17:2617:26, 14 May 2023 diff hist +4 m Starting a Project No edit summary current
- 17:1917:19, 14 May 2023 diff hist +616 Developer Tools No edit summary
- 16:1116:11, 14 May 2023 diff hist +845 N Tips & Tricks Created page with "* Each time the program is used, a large number of log and dump files are produced. * To save you SDD, it is safe to delete these after closing the tools. * The crash log files should be located in each folder of your project. == Logs path == '''C:Program Files (x86)\Steam\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT_FOLDER\work\out\logs''' === More === * When adding a new object on the map, hold down '''Ctrl''' while selecting a prefab from the..."
- 15:5615:56, 14 May 2023 diff hist −45 m User Interface →Generate Heightmaps
- 15:5415:54, 14 May 2023 diff hist +33 m User Interface →Generate Heightmaps
- 15:5215:52, 14 May 2023 diff hist +44 m Developer Tools No edit summary
- 15:5015:50, 14 May 2023 diff hist +580 N Common Issues Created page with "== In Tools == === Enemies don't move === Are they stationary, not moving about the map, or not following the player after being spotted? It's possible that you didn't create the NavMesh. === Spawning under your map === You must add and name your spawnpoint called '''"MapStart"''' inside the "Scene" window to prevent spawning beneath the map. === In Game === Since custom maps are designed to be played without modifications, utilizing modified core-games files or an..." current
- 14:0714:07, 14 May 2023 diff hist +2 m Keyboard Shortcuts No edit summary
- 14:0514:05, 14 May 2023 diff hist +54 m Developer Tools No edit summary
- 14:0214:02, 14 May 2023 diff hist +1,171 N Testing Your Custom Map Created page with "Test your custom map to ensure that other users will see it the way you truly want them to before publishing it to MOD.IO '''When doing so, you have a few choices.''' == Testing In Developer Tools == === Play Game === When using the '''"Play Game"''' option, the map will start at the beginning and you can go through all of the quests. === Play With Invoke === During a quest, you can spawn anywhere on the map by pressing the '''"Play With Invoke"''' button. This me..." current
- 13:3313:33, 14 May 2023 diff hist +487 m Developer Tools No edit summary
- 13:2713:27, 14 May 2023 diff hist 0 File:C-Engine.png C.R.E.X uploaded a new version of File:C-Engine.png current
- 13:2413:24, 14 May 2023 diff hist 0 File:C-Engine.png C.R.E.X uploaded a new version of File:C-Engine.png
- 12:4312:43, 14 May 2023 diff hist 0 File:C-Engine Logo.png C.R.E.X uploaded a new version of File:C-Engine Logo.png current
13 May 2023
- 19:5619:56, 13 May 2023 diff hist 0 File:Mod.io Logo.png C.R.E.X uploaded a new version of File:Mod.io Logo.png current