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Combined display of all available logs of Dying Light Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 16:03, 20 May 2023 C.R.E.X talk contribs created page Dialog-Nodes (Created page with "= Nodes = == StartNode == Is used to start a conversation ingame when interacting with NCP's. == BranchNode == Makes it possible to get 2+ ways by choosing one answer. == ChoiceNode == The player has to decide for atleast one choice in order to continue. == EndNode == This will end the conversation. == BreakNode == Breaks the previous or nextcoming Node. == ConversationNode == The conversation needs a text so the player knows what to do. == RandomNode ==...")
- 15:36, 20 May 2023 C.R.E.X talk contribs created page Dialog Interface (Created page with "= First Menu Bar = frameless|left == File == === New dialog === Makes it possible to create a new dialog inside your project. === Open dialog === You can open any dialog available inside your project. === Save dialog === Save your current loaded dialog inside your project. === Save all dialogs === Saves all currently loaded dialogs. === Save dialog as... === Save and make a new dialog by using a different name. === Validate ==...")
- 14:37, 20 May 2023 C.R.E.X talk contribs created page File:Menubardialogue1.png
- 14:37, 20 May 2023 C.R.E.X talk contribs uploaded File:Menubardialogue1.png
- 00:13, 20 May 2023 C.R.E.X talk contribs created page Story-Nodes (Created page with "= Root - Nodes = == Connector == === End === That's where the last quest will load. === Signal === A signal will be triggered when the quest has been loaded till that point. === Start === Your start of any quest. == GameplayLogic == === FinishCampaign === Your campaign will end when this node got completed. === QuitWithTitles === The game will quit with credits back to the menu. == Quest == === Quest === There can only be one quest utilized for both playe...")
- 17:52, 19 May 2023 C.R.E.X talk contribs created page StoryUserInterface (Created page with "= First Menu Bar = frameless|left == File == === New Story === Makes it possible to create a new story. === Open Story === Open any created story inside your project. === Save Story === Saves your current story. === Campaign Properties === ==== Add.. ==== Add the created story to any map inside your project. === Close Story === Close the current story. == View == === Create a View === Creates the center point of your started sto...")
- 17:22, 19 May 2023 C.R.E.X talk contribs uploaded a new version of File:Storymenubar2.png (Secondmenubar2)
- 17:20, 19 May 2023 C.R.E.X talk contribs uploaded a new version of File:Storymenubar2.png
- 17:17, 19 May 2023 C.R.E.X talk contribs uploaded a new version of File:Storymenubar2.png
- 15:58, 19 May 2023 C.R.E.X talk contribs created page File:Storymenubar3.png
- 15:58, 19 May 2023 C.R.E.X talk contribs uploaded File:Storymenubar3.png
- 15:58, 19 May 2023 C.R.E.X talk contribs created page File:Storymenubar2.png
- 15:58, 19 May 2023 C.R.E.X talk contribs uploaded File:Storymenubar2.png
- 15:58, 19 May 2023 C.R.E.X talk contribs created page File:Storymenubar1.png
- 15:58, 19 May 2023 C.R.E.X talk contribs uploaded File:Storymenubar1.png
- 13:12, 19 May 2023 C.R.E.X talk contribs created page File:Menubar3.png
- 13:12, 19 May 2023 C.R.E.X talk contribs uploaded File:Menubar3.png
- 13:11, 19 May 2023 C.R.E.X talk contribs created page File:Menubar2.png
- 13:11, 19 May 2023 C.R.E.X talk contribs uploaded File:Menubar2.png
- 16:11, 14 May 2023 C.R.E.X talk contribs created page Tips & Tricks (Created page with "* Each time the program is used, a large number of log and dump files are produced. * To save you SDD, it is safe to delete these after closing the tools. * The crash log files should be located in each folder of your project. == Logs path == '''C:Program Files (x86)\Steam\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT_FOLDER\work\out\logs''' === More === * When adding a new object on the map, hold down '''Ctrl''' while selecting a prefab from the...")
- 15:50, 14 May 2023 C.R.E.X talk contribs created page Common Issues (Created page with "== In Tools == === Enemies don't move === Are they stationary, not moving about the map, or not following the player after being spotted? It's possible that you didn't create the NavMesh. === Spawning under your map === You must add and name your spawnpoint called '''"MapStart"''' inside the "Scene" window to prevent spawning beneath the map. === In Game === Since custom maps are designed to be played without modifications, utilizing modified core-games files or an...")
- 14:02, 14 May 2023 C.R.E.X talk contribs created page Testing Your Custom Map (Created page with "Test your custom map to ensure that other users will see it the way you truly want them to before publishing it to MOD.IO '''When doing so, you have a few choices.''' == Testing In Developer Tools == === Play Game === When using the '''"Play Game"''' option, the map will start at the beginning and you can go through all of the quests. === Play With Invoke === During a quest, you can spawn anywhere on the map by pressing the '''"Play With Invoke"''' button. This me...")
- 13:27, 14 May 2023 C.R.E.X talk contribs uploaded a new version of File:C-Engine.png
- 13:24, 14 May 2023 C.R.E.X talk contribs uploaded a new version of File:C-Engine.png
- 12:43, 14 May 2023 C.R.E.X talk contribs uploaded a new version of File:C-Engine Logo.png (Dl2xMod.io)
- 19:56, 13 May 2023 C.R.E.X talk contribs uploaded a new version of File:Mod.io Logo.png
- 18:52, 13 May 2023 C.R.E.X talk contribs uploaded a new version of File:C-Engine.png
- 18:46, 13 May 2023 C.R.E.X talk contribs created page File:C-Engine Logo.png
- 18:46, 13 May 2023 C.R.E.X talk contribs uploaded File:C-Engine Logo.png
- 18:32, 13 May 2023 C.R.E.X talk contribs created page File:C-Engine.png
- 18:32, 13 May 2023 C.R.E.X talk contribs uploaded File:C-Engine.png
- 17:53, 13 May 2023 C.R.E.X talk contribs created page File:Mod.io Logo.png
- 17:53, 13 May 2023 C.R.E.X talk contribs uploaded File:Mod.io Logo.png
- 17:05, 13 May 2023 C.R.E.X talk contribs created page Keyboard Shortcuts (Created page with "<big>Keyboard shortcuts are important for saving time and performing additional operations when using the editor.</big> <big>''You can always adjust the keybindings to suit your demands, resulting in a more convenient working environment.''</big> <big>'''All of the developer tool's default shortcuts are listed below.'''</big> frameless|left == Default keyboard shortcuts == === Animation === Compile workspace <span style="color:#1D9BEC">'''[F7...")
- 16:01, 13 May 2023 C.R.E.X talk contribs created page File:Shortcuts.png
- 16:01, 13 May 2023 C.R.E.X talk contribs uploaded File:Shortcuts.png
- 15:13, 13 May 2023 C.R.E.X talk contribs created page User Interface (Created page with "= Menu Bar = frameless|left == File == === New map === This will create a new map for the project you have opened. Both new and previous maps will be in the same project. To create a new project, reload the Developer Tools and use the 'Create a new project' button. === Open Map === Other maps contained inside the same project can be opened. Other projects and their maps cannot be opened. Reload the tools and use the choose window for this. On...")
- 12:08, 13 May 2023 C.R.E.X talk contribs created page File:MenuBar1.png
- 12:08, 13 May 2023 C.R.E.X talk contribs uploaded File:MenuBar1.png
- 11:52, 13 May 2023 C.R.E.X talk contribs created page File:Menubar.png
- 11:52, 13 May 2023 C.R.E.X talk contribs uploaded File:Menubar.png
- 10:46, 13 May 2023 C.R.E.X talk contribs moved page Developer Tools to Developer Tools without leaving a redirect
- 10:43, 13 May 2023 C.R.E.X talk contribs created page Starting a Project (Created page with "* <span style="color:red">VERY IMPORTANT!</span> ''A Steam account and any Dying Light 2 game version that has been purchased on Steam are required in order to use this computer software.'' ''Custom project-maps are being uploaded and downloaded from the hosting website mod.io!'' === Creating your project === '''Please install the Developer Tools DLC before continuing...''' 1. The first thing you need to do is start Dying Light 2 on Steam and choose "Developer Too...")
- 10:39, 13 May 2023 C.R.E.X talk contribs moved page Projects to Developer Tools without leaving a redirect
- 10:23, 13 May 2023 C.R.E.X talk contribs moved page Talk:DeveloperTools to Projects
- 10:23, 13 May 2023 C.R.E.X talk contribs moved page DeveloperTools to Projects
- 10:22, 13 May 2023 C.R.E.X talk contribs moved page User talk:C.R.E.X to Talk:DeveloperTools
- 10:22, 13 May 2023 C.R.E.X talk contribs moved page User:C.R.E.X to DeveloperTools
- 10:09, 13 May 2023 C.R.E.X talk contribs created page User talk:C.R.E.X (Created page with "= Dying Light 2 Developer Tools = The Dying Light 2 Stay Human - Developer Tools is a free downloadable dlc which allows you to make your own individual custom map with the help of their built-in editor. == Getting Started == Starting a Project User Interface Keyboard Shorcuts Player Configuration Testing Your Custom Map Sharing Your Project Common Issues Tips & Tricks Editor Hacks")
- 22:21, 12 May 2023 C.R.E.X talk contribs created page User:C.R.E.X (Created page with "= Dying Light 2 Developer Tools = The Dying Light 2 Stay Human - Developer Tools is a free downloadable dlc which allows you to make your own individual custom map with the help of their built-in editor. == Getting started == '''VERY IMPORTANT!''' ''A Steam account and any Dying Light 2 game version that has been purchased on Steam are required in order to use this computer software.'' ''Custom project-maps are being uploaded and downloaded from the hosting web...")